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Feb 19
in CG, Work 0 comments tags: animation, maya, mayahikretargeting, mocap, mocaptutorial, motioncapture, motionediting, performancecapture, previsualization, previz, VFX, vfxtutorial, videogameproduction, virtualproduction

New Mocap Tutorial! Maya HIK Retargeting

Hey guys, I’ve been asked over the years how to work with Mocap data in Maya and if I could share some of my workflows. I’ve done the 1st of a few I have in mind to go over some basic workflows starting with Maya’s native HIK system, and how to retarget motion capture data to a custom pre-existing animation rig.

I cover basic concepts, what retargeting is fundamentally doing, retargeting from fbx mocap skeleton to custom rig, 1st of 3 methods I use and is a good segway into more complex plugins, briefly cover fbx workflow, and some basic Motion Editing concepts.

I hope this helps – enjoy!

Maya HIK Retargeting Tutorial

#mocap #mocaptutorial #mayahikretargeting #maya #motioncapture #performancecapture #motionediting #animation #vfx #vfxtutorial #videogameproduction #virtualproduction #previz #previsualization

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