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Apr 30
by Dave in Uncategorized 0 comments tags: animation, art institute, art school, Battle of the Five Armies, cg, film, Giant, maya, motion capture, Motionbuilder, movie, new zealand, Nuance, Peter Jackson, technical animation, The Hobbit, VFX, virtual production

An old interview from my 1st Art School I attended…19 years ago…

Dave Preciado Q&A: “Hobbit” Motion Editor By: Rachel Handel Filed under: Animation & Effects December 16, 2014 Share This: The Art institutes: What work did you do on The Hobbit Films? What are the steps involved? Dave: I worked on the last two Hobbit films – “The Hobbit: The Desolation of Smaug” (THB2) and “The Hobbit: The Battle of the Five Armies (THB3). “For THB2, I was on the for the entire post duration of the film, roughly 6 months, and the same on THB3. I’ve worked as a motion editor—basically an animator/technical animator who works with performance capture data, using Giant Studio’s motion editing software called Nuance instead of Maya—on both films. On [THB2] I did get to work on stage with the director, Peter Jackson, during the final month of shooting virtual cameras. Motion edit and animation are essentially the same thing when it comes to working with mocap (motion capture) data, so we work most closely with the animation department. Both animation and motion edit fall under the “Motion” department at Weta Digital. As a motion editor, I do a variety of jobs on the film. I clean up motion capture data, solve the performers data onto […]
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Jul 06
by Dave in CG, Film Maker 0 comments tags: 3d, animation, BFG, cg, Disney, film, mocap, motion capture, Motion Edit, Steven Spielberg, technical animation, TheBFG, VFX, Weta Digital

The BFG

It’s been a while since my last post due to an immense amount of work that has fallen into my lap these past few months, including an epic battle between me and the dark corners of the internet. After finishing up the the Gallipoli project for Peter Jackson, ANZ, and the New Zealand Government (http://www.wellingtonnz.com/discover/things-to-do/events/the-great-war-exhibition/) I went back to work for Weta Digital on Steven Spielberg’s feature film:  The Big Friendly Giant (The BFG by Roald Dahl). I’ve worked on many great projects in my career, but The BFG was the absolute most fun film I’ve ever done.  I had a lot of artistic freedom on this show, and much of my work on body animation was left untouched and sent straight to Final Motion.  You’ll find much of my work were close ups on BFG’s hands – a fully animated shot of BFG placing labels inside a chest – animated, not simmed – by me 😉 and perhaps a tight shot of BFG closing/locking a dream in a jar.  Hands are tough, but seemed to be my speciality on this show. There are few films the come along every generation that define a persons childhood – I think The BFG […]
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Nov 13
by Dave in CG 0 comments tags: animation, cg, Compositing, Massey, maya, mocap, motion builder, motion capture, music, music video, new zealand, nuke, NZ, Pacific Heights, VFX, virtual production

Pacific Heights – Airborne

Here it is!  I’ve been working on this in my spare time since the beginning of May 2015.  Working on a feature film while doing a music video…oy!  We finished a week ago and it premiered today, Friday November 13th! I’ll post a more thorough update soon – stay tuned!  
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