{"id":1626,"date":"2015-02-10T02:06:18","date_gmt":"2015-02-10T02:06:18","guid":{"rendered":"http:\/\/www.davepreciado.com\/blog\/?p=1626"},"modified":"2016-07-13T02:07:26","modified_gmt":"2016-07-13T02:07:26","slug":"mugs-model-uvsets-sculpt","status":"publish","type":"post","link":"https:\/\/www.davepreciado.com\/blog\/mugs-model-uvsets-sculpt\/","title":{"rendered":"Mugs model, UVsets, &#038; sculpt"},"content":{"rendered":"<p>Once I had Mugs&#8217; design finalized, he was ready to model in Maya. \u00a0Using image planes for my\u00a0model reference, I was able to shape my character to\u00a0look exactly like my\u00a0design. \u00a0I started with a low poly version<a href=\"http:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/LowPolyMugs.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1627\" src=\"http:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/LowPolyMugs-300x151.jpg\" alt=\"LowPolyMugs\" width=\"300\" height=\"151\" srcset=\"https:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/LowPolyMugs-300x151.jpg 300w, https:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/LowPolyMugs-1024x515.jpg 1024w, https:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/LowPolyMugs.jpg 1822w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>, and used this as my base for everything. \u00a0At this stage if was easiest to lay out the UV&#8217;s. \u00a0<a href=\"http:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/MugsUVset.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1631\" src=\"http:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/MugsUVset-300x81.jpg\" alt=\"MugsUVset\" width=\"300\" height=\"81\" srcset=\"https:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/MugsUVset-300x81.jpg 300w, https:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/MugsUVset-1024x276.jpg 1024w, https:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/MugsUVset.jpg 1820w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\u00a0 I&#8217;m not using ptex just yet as some applications I may be using are not ptex friendly. \u00a0I do love the idea of not having to fuss with UV&#8217;s but I&#8217;m a bit old school in that area at the moment. \u00a0I added a collar with a buckle, similar to the one my dog had. \u00a0After some tweaks and a smoothing pass, Mugs was ready to go into Mudbox for some sculpting. \u00a0<a href=\"http:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/SmoothedShadedMugs.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1629\" src=\"http:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/SmoothedShadedMugs-300x154.jpg\" alt=\"SmoothedShadedMugs\" width=\"300\" height=\"154\" srcset=\"https:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/SmoothedShadedMugs-300x154.jpg 300w, https:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/SmoothedShadedMugs-1024x524.jpg 1024w, https:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/SmoothedShadedMugs.jpg 1803w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>In Mudbox, I tried my best to sculpt out muscle groups and shapes according to canine anatomy. \u00a0Since Mugs is heavily characterized, and I still want him to be cartoony, this was a delicate exercise. \u00a0At the end I felt I had accomplished a nice balance of believable muscles, but still feeling toon like. \u00a0I also painted some color as his base texture in Mudbox. \u00a0<a href=\"http:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/TexturedMugs.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1630\" src=\"http:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/TexturedMugs-300x150.jpg\" alt=\"TexturedMugs\" width=\"382\" height=\"191\" srcset=\"https:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/TexturedMugs-300x150.jpg 300w, https:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/TexturedMugs-1024x513.jpg 1024w, https:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/TexturedMugs.jpg 1832w\" sizes=\"auto, (max-width: 382px) 100vw, 382px\" \/><\/a><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1628\" src=\"http:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/MugsMudboxSculpt-300x191.jpg\" alt=\"MugsMudboxSculpt\" width=\"300\" height=\"191\" srcset=\"https:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/MugsMudboxSculpt-300x191.jpg 300w, https:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/MugsMudboxSculpt-1024x651.jpg 1024w, https:\/\/www.davepreciado.com\/blog\/wp-content\/uploads\/2015\/02\/MugsMudboxSculpt.jpg 1027w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\u00a0 Exporting maps from Mudbox has always been finicky, and using UV sets for the 1st time made it even more of a crabby procedure, but the AO, cavity, normal and displacement maps exported fine in the end, and with some Mental Ray tweaking in Maya, everything worked out. \u00a0Yes I&#8217;m still a MR guy &#8211; as I previously stated I&#8217;m old school. \u00a0Vray didn&#8217;t seem to play nice with UV sets for the time being, so that was a big factor for me to stick with MR. \u00a0If anyone has a work around or method using UVsets in Vray by all means I&#8217;m open to it, but there was little documentation I could find on the subject.<\/p>\n<p>Next step: \u00a0rigging in Maya.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Once I had Mugs&#8217; design finalized, he was ready to model in Maya. \u00a0Using image planes for my\u00a0model reference, I was able to shape my character to\u00a0look exactly like my\u00a0design. \u00a0I started with a low poly version, and used this as my base for everything. \u00a0At this stage if was easiest to lay out the UV&#8217;s. \u00a0\u00a0 I&#8217;m not using ptex just yet as some applications I may be using are not ptex friendly. \u00a0I do love the idea of not having to fuss with UV&#8217;s but I&#8217;m a bit old school in that area at the moment. \u00a0I added a collar with a buckle, similar to the one my dog had. \u00a0After some tweaks and a smoothing pass, Mugs was ready to go into Mudbox for some sculpting. \u00a0 &nbsp; In Mudbox, I tried my best to sculpt out muscle groups and shapes according to canine anatomy. \u00a0Since Mugs is heavily characterized, and I still want him to be cartoony, this was a delicate exercise. \u00a0At the end I felt I had accomplished a nice balance of believable muscles, but still feeling toon like. \u00a0I also painted some color as his base texture in Mudbox. \u00a0\u00a0 Exporting maps from [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1628,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"video","meta":{"footnotes":""},"categories":[54],"tags":[85,6,11,78,72,84,83,82,86],"class_list":["post-1626","post","type-post","status-publish","format-video","has-post-thumbnail","hentry","category-get-out","tag-3d","tag-animation","tag-cg","tag-character","tag-dog","tag-maya","tag-mudbox","tag-sculpt","tag-turntable","post_format-post-format-video"],"_links":{"self":[{"href":"https:\/\/www.davepreciado.com\/blog\/wp-json\/wp\/v2\/posts\/1626","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.davepreciado.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.davepreciado.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.davepreciado.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.davepreciado.com\/blog\/wp-json\/wp\/v2\/comments?post=1626"}],"version-history":[{"count":10,"href":"https:\/\/www.davepreciado.com\/blog\/wp-json\/wp\/v2\/posts\/1626\/revisions"}],"predecessor-version":[{"id":1643,"href":"https:\/\/www.davepreciado.com\/blog\/wp-json\/wp\/v2\/posts\/1626\/revisions\/1643"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.davepreciado.com\/blog\/wp-json\/wp\/v2\/media\/1628"}],"wp:attachment":[{"href":"https:\/\/www.davepreciado.com\/blog\/wp-json\/wp\/v2\/media?parent=1626"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.davepreciado.com\/blog\/wp-json\/wp\/v2\/categories?post=1626"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.davepreciado.com\/blog\/wp-json\/wp\/v2\/tags?post=1626"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}