{"id":2121,"date":"2019-02-19T09:40:55","date_gmt":"2019-02-19T09:40:55","guid":{"rendered":"http:\/\/www.davepreciado.com\/blog\/?p=2121"},"modified":"2019-03-10T02:57:02","modified_gmt":"2019-03-10T02:57:02","slug":"new-mocap-tutorial-maya-hik-retargeting","status":"publish","type":"post","link":"https:\/\/www.davepreciado.com\/blog\/new-mocap-tutorial-maya-hik-retargeting\/","title":{"rendered":"New Mocap Tutorial!  Maya HIK Retargeting"},"content":{"rendered":"<p>Hey guys, I&#8217;ve been asked over the years how to work with Mocap data in Maya and if I could share some of my workflows. I&#8217;ve done the 1st of a few I have in mind to go over some basic workflows starting with Maya&#8217;s native HIK system, and how to retarget motion capture data to a custom pre-existing animation rig.<\/p>\n<p>I cover\u00a0<span style=\"font-weight: 400;\">basic concepts, w<\/span><span style=\"font-weight: 400;\">hat retargeting is fundamentally doing, r<\/span><span style=\"font-weight: 400;\">etargeting from fbx mocap skeleton to custom rig,\u00a0<\/span><span style=\"font-weight: 400;\">1st of 3 methods I use and is a good segway into more complex plugins, b<\/span><span style=\"font-weight: 400;\">riefly cover fbx workflow, and some basic Motion Editing concepts.<\/span><\/p>\n<p>I hope this helps &#8211; enjoy!<img loading=\"lazy\" decoding=\"async\" class=\"alignleft\" src=\"https:\/\/lh4.googleusercontent.com\/ecoRZlawtt4Lz90FKrRPii58sQD5fj9N1s3ukviLD7cC34tSC32PhsT-D0cOwGg5eJoYTwTRxnouJoGg-s6JyLH_voi7D7r8X-Nh7YnEmNxZBoLn_iNkq2GyVuVWuopZ_awgSDJE\" width=\"127\" height=\"221\" \/><\/p>\n<p><a href=\"http:\/\/www.davepreciado.com\/maya_HIK_retargeting_custom_rig.html\">Maya HIK Retargeting Tutorial<\/a><\/p>\n<p><a href=\"https:\/\/www.davepreciado.com\/blog\/tag\/mocap\/\">#mocap<\/a> <a href=\"https:\/\/www.davepreciado.com\/blog\/tag\/mocaptutorial\/\">#mocaptutorial<\/a> <a href=\"https:\/\/www.davepreciado.com\/blog\/tag\/mayahikretargeting\/\">#mayahikretargeting<\/a> <a href=\"https:\/\/www.davepreciado.com\/blog\/tag\/maya\/\">#maya<\/a> <a href=\"https:\/\/www.davepreciado.com\/blog\/tag\/motioncapture\/\">#motioncapture<\/a> <a href=\"https:\/\/www.davepreciado.com\/blog\/tag\/performancecapture\/\">#performancecapture<\/a> <a href=\"https:\/\/www.davepreciado.com\/blog\/tag\/motionediting\/\">#motionediting<\/a> <a href=\"https:\/\/www.davepreciado.com\/blog\/tag\/animation\/\">#animation<\/a> <a href=\"https:\/\/www.davepreciado.com\/blog\/tag\/vfx\/\">#vfx<\/a> <a href=\"https:\/\/www.davepreciado.com\/blog\/tag\/vfxtutorial\/\">#vfxtutorial<\/a> <a href=\"https:\/\/www.davepreciado.com\/blog\/tag\/videogameproduction\/\">#videogameproduction<\/a> <a href=\"https:\/\/www.davepreciado.com\/blog\/tag\/virtualproduction\/\">#virtualproduction<\/a> <a href=\"https:\/\/www.davepreciado.com\/blog\/tag\/previz\/\">#previz<\/a> <a href=\"https:\/\/www.davepreciado.com\/blog\/tag\/previsualization\/\">#previsualization<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hey guys, I&#8217;ve been asked over the years how to work with Mocap data in Maya and if I could share some of my workflows. I&#8217;ve done the 1st of a few I have in mind to go over some basic workflows starting with Maya&#8217;s native HIK system, and how to retarget motion capture data to a custom pre-existing animation rig. I cover\u00a0basic concepts, what retargeting is fundamentally doing, retargeting from fbx mocap skeleton to custom rig,\u00a01st of 3 methods I use and is a good segway into more complex plugins, briefly cover fbx workflow, and some basic Motion Editing concepts. I hope this helps &#8211; enjoy! Maya HIK Retargeting Tutorial #mocap #mocaptutorial #mayahikretargeting #maya #motioncapture #performancecapture #motionediting #animation #vfx #vfxtutorial #videogameproduction #virtualproduction #previz #previsualization<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[55,211],"tags":[6,84,321,118,320,306,322,307,327,326,90,323,324,325],"class_list":["post-2121","post","type-post","status-publish","format-standard","hentry","category-cg","category-work","tag-animation","tag-maya","tag-mayahikretargeting","tag-mocap","tag-mocaptutorial","tag-motioncapture","tag-motionediting","tag-performancecapture","tag-previsualization","tag-previz","tag-vfx","tag-vfxtutorial","tag-videogameproduction","tag-virtualproduction"],"_links":{"self":[{"href":"https:\/\/www.davepreciado.com\/blog\/wp-json\/wp\/v2\/posts\/2121","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.davepreciado.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.davepreciado.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.davepreciado.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.davepreciado.com\/blog\/wp-json\/wp\/v2\/comments?post=2121"}],"version-history":[{"count":4,"href":"https:\/\/www.davepreciado.com\/blog\/wp-json\/wp\/v2\/posts\/2121\/revisions"}],"predecessor-version":[{"id":2169,"href":"https:\/\/www.davepreciado.com\/blog\/wp-json\/wp\/v2\/posts\/2121\/revisions\/2169"}],"wp:attachment":[{"href":"https:\/\/www.davepreciado.com\/blog\/wp-json\/wp\/v2\/media?parent=2121"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.davepreciado.com\/blog\/wp-json\/wp\/v2\/categories?post=2121"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.davepreciado.com\/blog\/wp-json\/wp\/v2\/tags?post=2121"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}