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Oct 12
by Dave in Work 0 comments tags: animation, Batman, cg, DC, film, JusticeLeague, mocap, MotionEdit, VFX, WonderWoman

Justice League trailer @justiceleaguewb @GalGadot @BenAffleck @PrideofGypsies #Film #VFX #Mocap

I worked on this one for a couple months.  Lots and lots of battles!  Looks like it will be a fun one 😉 #JusticeLeague #DC #Film #Mocap #MotionEdit #Animation #VFX #CG #3D #Batman #WonderWoman
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May 24
by Dave in Work 1 comments tags: animation, CaraDelevigne, film, LucBesson, mocap, MotionEdit, SciFi, Valerian, VFX, WetaDigital

Valerian – Final Trailer!

OK I’m really excited for this one. I got to work on a few fight scenes and animate/motion edit many of the main group of enemy aliens.  Luc Besson is really awesome to have as a client.  He knows what he wants, shoots what he wants, and lets the artists do what he hired them for.  He’s excited everyday and has a unique way of corralling the artists to get what he wants in the end. I hope this does well in the cinema because I’d really love to work on another one of his films – Valerian 2 perhaps 😉 The 5th Element is very special to me.  This was the movie where I made up my mind that I wanted to work in visual effects.  Seeing futuristic New York for the 1st time blew me away, and I knew I had to be a part of this. So it’s come full circle for me.  All that’s left on my vfx bucket list is working on a Star Wars film, and to animate the Hulk 😉 #Valerian #LucBesson #CaraDelevigne #SciFi #VFX #Film #Mocap #Animation #MotionEdit #WetaDigital
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May 16
by Dave in Work 0 comments tags: AndySerkis, animation, film, MattReeves, mocap, VFX, WarForThePlanetOfTheApes, WetaDigital, WoodyHarrelson

War for the Planet of the Apes

Final trailer for War of the Planet of the Apes is out!  This is the most I’ve ever contributed to a film.  I was fortunate to block out several sequences on this film as well as block to final animation in several key shots.  Check it out! #WarForThePlanetOfTheApes #AndySerkis #MattReeves #WoodyHarrelson #Mocap #Animation #VFX #Film #WetaDigital
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Apr 30
by Dave in Uncategorized 0 comments tags: animation, art institute, art school, Battle of the Five Armies, cg, film, Giant, maya, motion capture, Motionbuilder, movie, new zealand, Nuance, Peter Jackson, technical animation, The Hobbit, VFX, virtual production

An old interview from my 1st Art School I attended…19 years ago…

Dave Preciado Q&A: “Hobbit” Motion Editor By: Rachel Handel Filed under: Animation & Effects December 16, 2014 Share This: The Art institutes: What work did you do on The Hobbit Films? What are the steps involved? Dave: I worked on the last two Hobbit films – “The Hobbit: The Desolation of Smaug” (THB2) and “The Hobbit: The Battle of the Five Armies (THB3). “For THB2, I was on the for the entire post duration of the film, roughly 6 months, and the same on THB3. I’ve worked as a motion editor—basically an animator/technical animator who works with performance capture data, using Giant Studio’s motion editing software called Nuance instead of Maya—on both films. On [THB2] I did get to work on stage with the director, Peter Jackson, during the final month of shooting virtual cameras. Motion edit and animation are essentially the same thing when it comes to working with mocap (motion capture) data, so we work most closely with the animation department. Both animation and motion edit fall under the “Motion” department at Weta Digital. As a motion editor, I do a variety of jobs on the film. I clean up motion capture data, solve the performers data onto […]
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Jul 06
by Dave in CG, Film Maker 0 comments tags: 3d, animation, BFG, cg, Disney, film, mocap, motion capture, Motion Edit, Steven Spielberg, technical animation, TheBFG, VFX, Weta Digital

The BFG

It’s been a while since my last post due to an immense amount of work that has fallen into my lap these past few months, including an epic battle between me and the dark corners of the internet. After finishing up the the Gallipoli project for Peter Jackson, ANZ, and the New Zealand Government (http://www.wellingtonnz.com/discover/things-to-do/events/the-great-war-exhibition/) I went back to work for Weta Digital on Steven Spielberg’s feature film:  The Big Friendly Giant (The BFG by Roald Dahl). I’ve worked on many great projects in my career, but The BFG was the absolute most fun film I’ve ever done.  I had a lot of artistic freedom on this show, and much of my work on body animation was left untouched and sent straight to Final Motion.  You’ll find much of my work were close ups on BFG’s hands – a fully animated shot of BFG placing labels inside a chest – animated, not simmed – by me 😉 and perhaps a tight shot of BFG closing/locking a dream in a jar.  Hands are tough, but seemed to be my speciality on this show. There are few films the come along every generation that define a persons childhood – I think The BFG […]
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Feb 08
by Dave in Get Out 0 comments tags: animation, film, James Cameron, production, screenplay, script, short film

The locked script

Getting to work on many large and small films, I have seen a variety of methods employed in story telling over the years.  The person whom I most identify with in his process is James Cameron.  I worked on Avatar for 2 1/2 years and witnessed how he developed a film from a script.  Out of the other big name directors whose films I’ve had the privilege to be a part of – Spielberg and Peter Jackson specifically – Jim made the most sense to me.  He told me once “make the films YOU want to see”, and that stuck ever since. My entire career has been helping other story tellers dreams come true, so I decided it is my turn.   From the time I was a kid visiting my dad on movie sets, to college, to my 1st job in “the industry” doing storyboards on League of Extraordinary Gentlemen, I have been grooming myself for this moment.  But what did I want to say?  What is the message of this first story of mine? I poured myself a modest glass of Glenfarclas 105 single malt whiskey, put on the Morhpine station on Pandora, sat on my couch and began to labor […]
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